feat: waveform playhead during audition + docs (v1.5)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -39,6 +39,7 @@ All clips are exactly 8 seconds — the standard length for foley sound datasets
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- **Output format** — WAV / MP3 / FLAC / M4A / OGG / OPUS, remembered between sessions
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- **Non-destructive edits** — fade in/out, EBU R128 normalize, and gain, applied via ffmpeg on extract (and audition)
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- **Waveform preview** — a read-only strip of the current area (↻ to refresh; decode length-capped so long areas don't stall)
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- **Interactive waveform** — drag the in/out handles to set the exact clip region, wheel to zoom, with a playhead during audition
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- **Audition** — Play/Stop the current area with the edits applied
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### Audio merge (crossfade)
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@@ -4672,6 +4672,12 @@ class MainWindow(QMainWindow):
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"Audition the current audio area (with the edits applied)")
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self._btn_audio_play.toggled.connect(self._on_audio_audition)
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self._audition_proc = None # QProcess while auditioning, else None
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from PyQt6.QtCore import QElapsedTimer
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self._audition_start_t = 0.0
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self._audition_elapsed = QElapsedTimer()
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self._audition_playhead_timer = QTimer(self)
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self._audition_playhead_timer.setInterval(50)
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self._audition_playhead_timer.timeout.connect(self._tick_audition_playhead)
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# ── Merge (crossfade) pane widgets ───────────────────────────
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self._merge_list = QListWidget()
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@@ -5164,10 +5170,17 @@ class MainWindow(QMainWindow):
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# ── Changelog ────────────────────────────────────────────
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APP_VERSION = "1.4"
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APP_VERSION = "1.5"
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_SPLIT_HEADER_H = 22 # deck split-column header height (keep both deck spots in sync)
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_WAVE_MIN_VIEW = 3.0 # minimum waveform view window (seconds)
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CHANGELOG: list[tuple[str, list[str]]] = [
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("1.5", [
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"<b>Interactive waveform</b> — the Audio tab's waveform is now a "
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"selection surface: <b>drag the in/out handles</b> (or drag a new "
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"range) to set the exact clip, <b>wheel to zoom</b>, and a "
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"<b>playhead</b> tracks audition. The selection stays in sync with "
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"the length control both ways.",
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]),
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("1.4", [
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"<b>Merge (crossfade)</b> — a new <b>Merge</b> pane in the Audio tab "
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"assembles multiple clips into one, crossfading every join. Add the "
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@@ -6996,6 +7009,14 @@ class MainWindow(QMainWindow):
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return
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self._play_file(tmp)
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self._btn_audio_play.setText("■ Stop")
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# start the playhead timer AFTER _play_file (it calls _stop_audition, which stops this timer)
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self._audition_start_t = start # start = self._cursor used for the render
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self._audition_elapsed.restart()
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self._audition_playhead_timer.start()
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def _tick_audition_playhead(self) -> None:
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secs = self._audition_elapsed.elapsed() / 1000.0
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self._wave.set_playhead(self._audition_start_t + secs)
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def _on_audition_error(self, _err) -> None:
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self._show_status("Audio playback unavailable (ffplay not found)", 4000)
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@@ -7010,6 +7031,8 @@ class MainWindow(QMainWindow):
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if proc is not None:
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proc.deleteLater()
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self._btn_audio_play.setText("▶ Play")
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self._audition_playhead_timer.stop()
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self._wave.set_playhead(None)
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# Snap the toggle back without re-entering start logic.
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if self._btn_audio_play.isChecked():
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self._btn_audio_play.blockSignals(True)
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@@ -7029,6 +7052,8 @@ class MainWindow(QMainWindow):
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proc.waitForFinished(100)
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proc.deleteLater()
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self._btn_audio_play.setText("▶ Play")
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self._audition_playhead_timer.stop()
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self._wave.set_playhead(None)
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def _on_extract_audio(self) -> None:
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"""Extract an exact-length audio slice starting at the playhead and
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@@ -467,6 +467,13 @@ def test_audition_button_present_and_safe(win):
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assert win._audition_proc is None
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def test_audition_clears_waveform_playhead(win):
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win._wave.set_playhead(5.0)
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win._stop_audition()
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assert win._wave._playhead is None
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assert not win._audition_playhead_timer.isActive()
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def test_merge_list_add_remove_reorder(win, tmp_path):
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from PyQt6.QtCore import Qt
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a = tmp_path / "a.wav"; b = tmp_path / "b.wav"
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