feat: text gate Run-from-here button + sticky edited text
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+60
-7
@@ -7,6 +7,12 @@ import { api } from "../../scripts/api.js";
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// the server pushes via the "datasete-textgate-show" socket event and POSTs the
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// edited text back. Outputs are static (text, signal) — no dynamic slots.
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//
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// After Pass, a "▶ Run from here" button re-queues the prompt (Image Gate
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// parity): the gate re-arms every run and IS_CHANGED is NaN, so cached upstream
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// means it re-pauses near-instantly. The edited text is sticky — kept across
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// re-runs while the upstream input is unchanged, so Run-from-here re-runs YOUR
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// version; a genuine upstream change still surfaces the new input.
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//
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// Sizing follows the Image Pool node: the editor is always present and FILLS the
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// node, with only a min-height floor (no max) so the node stays freely resizable
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// and the textarea grows with it.
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@@ -28,6 +34,30 @@ async function postPass(node, text) {
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await api.fetchApi(`${R}/pass`, { method: "POST", body: fd });
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}
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// ---- run-from-here + state --------------------------------------------------
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// States: "idle" (pre-run), "paused" (waiting for Pass), "passed" (Run-from-here
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// shown). Re-queuing the whole prompt is enough to "resume" — cached upstream
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// re-pauses the gate, matching the Image Gate's queueFromHere.
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async function queueFromHere(node) {
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try {
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await app.queuePrompt(0, 1);
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} catch (e) {
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try { await app.queuePrompt(0); } catch (e2) { console.error("[tgate] queue failed", e2); }
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}
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}
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function setState(node, s) {
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node._tgState = s;
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const tg = node._tg;
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if (!tg) return;
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tg.pass.style.display = s === "passed" ? "none" : "";
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tg.runHere.style.display = s === "passed" ? "" : "none";
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if (s === "paused") tg.status.textContent = "edit, then Pass";
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else if (s === "passed") tg.status.textContent = "passed — Run from here to re-run";
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node.setDirtyCanvas?.(true, true);
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}
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// ---- sizing (Image Pool pattern) --------------------------------------------
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// Only a min-height FLOOR — no max — so the DOM widget fills the node and grows
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@@ -59,6 +89,8 @@ function injectStyles() {
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border:1px solid #555; color:#fff; }
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.tgate-pass { background:rgba(40,130,70,0.95); }
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.tgate-pass:hover { background:rgba(55,160,90,0.98); }
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.tgate-run { background:rgba(40,90,140,0.95); }
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.tgate-run:hover { background:rgba(60,120,180,0.98); }
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.tgate-status { font-size:11px; opacity:0.6; margin-left:auto; }
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`;
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const style = document.createElement("style");
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@@ -81,21 +113,37 @@ function setupTextGateNode(node) {
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const btns = document.createElement("div");
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btns.className = "tgate-btns";
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const pass = document.createElement("button");
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pass.className = "tgate-pass";
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pass.textContent = "▶ Pass";
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const status = document.createElement("span");
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status.className = "tgate-status";
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pass.onclick = async () => {
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await postPass(node, area.value);
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status.textContent = "passed";
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setState(node, "passed");
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};
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// Re-queue the prompt; cached upstream re-pauses the gate so you can run your
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// edited text downstream again without recomputing the graph above it.
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const runHere = document.createElement("button");
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runHere.className = "tgate-run";
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runHere.textContent = "▶ Run from here";
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runHere.style.display = "none";
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runHere.onclick = async () => {
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node._tg.status.textContent = "re-running…";
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await queueFromHere(node);
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};
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const status = document.createElement("span");
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status.className = "tgate-status";
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btns.appendChild(pass);
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btns.appendChild(runHere);
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btns.appendChild(status);
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wrap.appendChild(area);
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wrap.appendChild(btns);
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node._tg = { wrap, area, status };
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node._tg = { wrap, area, status, pass, runHere };
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node._tgState = "idle";
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// FILLS the node: floor-only min height, no max (Image Pool pattern).
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node._tgWidget = node.addDOMWidget("textgate_editor", "div", wrap, {
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@@ -125,10 +173,15 @@ app.registerExtension({
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const d = e.detail || {};
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const node = app.graph?.getNodeById?.(parseInt(d.id, 10));
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if (!node || node.type !== NODE || !node._tg) return;
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node._tg.area.value = d.text || "";
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node._tg.status.textContent = "edit, then Pass";
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const incoming = d.text || "";
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// Sticky edit: keep the current editor text when the upstream input is
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// unchanged (the Run-from-here case, upstream cached), so the gate re-runs
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// YOUR version. Only overwrite on a genuine upstream change.
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const unchanged = node._tgInput !== undefined && incoming === node._tgInput;
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if (!unchanged) node._tg.area.value = incoming;
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node._tgInput = incoming;
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setState(node, "paused");
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try { node._tg.area.focus(); } catch (err) { /* ignore */ }
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node.setDirtyCanvas?.(true, true);
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});
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},
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