import { app } from "../../scripts/app.js"; import { api } from "../../scripts/api.js"; // Text Gate (Manual Pass) — pauses a running prompt, shows the incoming text in // an editable textarea, and on Pass emits the (edited) text. The Python node // blocks in run() on GateBus.wait_payload(); this extension renders the editor // the server pushes via the "datasete-textgate-show" socket event and POSTs the // edited text back. Outputs are static (text, signal) — no dynamic slots. // // After Pass, a "▶ Run from here" button re-queues the prompt (Image Gate // parity): the gate re-arms every run and IS_CHANGED is NaN, so it re-pauses // each run. The edited text is sticky by INTENT: a Run-from-here re-queue keeps // YOUR edited text (even if a non-deterministic upstream regenerates it), while // a normal toolbar Queue shows whatever the upstream produced. Keying off which // button ran — not a text comparison — means a random/seeded upstream can't // clobber the edit on re-run. (Re-queuing still recomputes non-cacheable // upstream, as in any ComfyUI run; that regenerated text is simply ignored.) // // Sizing follows the Image Pool node: the editor is always present and FILLS the // node, with only a min-height floor (no max) so the node stays freely resizable // and the textarea grows with it. const NODE = "TextGate"; const R = "/datasete_text_gate"; const MIN_W = 320; // default node width (freely resizable) const MIN_EDITOR_H = 140; // textarea floor const BTN_ROW_H = 34; // Pass button row const MARGIN = 10; // ComfyUI DOM-widget inset, matches the other nodes // ---- server call ------------------------------------------------------------ async function postPass(node, text) { const fd = new FormData(); fd.append("id", String(node.id)); fd.append("text", text); await api.fetchApi(`${R}/pass`, { method: "POST", body: fd }); } // ---- run-from-here + state -------------------------------------------------- // States: "idle" (pre-run), "paused" (waiting for Pass), "passed" (Run-from-here // shown). Re-queuing the whole prompt is enough to "resume" — cached upstream // re-pauses the gate, matching the Image Gate's queueFromHere. async function queueFromHere(node) { try { await app.queuePrompt(0, 1); } catch (e) { try { await app.queuePrompt(0); } catch (e2) { console.error("[tgate] queue failed", e2); } } } function setState(node, s) { node._tgState = s; const tg = node._tg; if (!tg) return; tg.pass.style.display = s === "passed" ? "none" : ""; tg.runHere.style.display = s === "passed" ? "" : "none"; if (s === "paused") tg.status.textContent = "edit, then Pass"; else if (s === "passed") tg.status.textContent = "passed — Run from here to re-run"; node.setDirtyCanvas?.(true, true); } // ---- sizing (Image Pool pattern) -------------------------------------------- // Only a min-height FLOOR — no max — so the DOM widget fills the node and grows // when the user resizes it. (A fixed height, or forcing node height on every // interaction, would lock the node and leave dead grey space below the editor.) function widgetFloor() { return 2 * MARGIN + MIN_EDITOR_H + BTN_ROW_H; } // DomWidgets sizes the editor container from the widget width, which can lag // node.size[0] on this frontend — pin it so the textarea reflows to fill. function syncWidgetWidth(node) { if (node._tgWidget) node._tgWidget.width = node.size?.[0] || MIN_W; } // ---- styles + node setup ---------------------------------------------------- function injectStyles() { if (document.getElementById("tgate-styles")) return; const css = ` .tgate-wrap { display:flex; flex-direction:column; gap:6px; box-sizing:border-box; height:100%; min-height:0; } .tgate-area { flex:1 1 auto; min-height:0; width:100%; box-sizing:border-box; resize:none; font-size:12px; line-height:1.4; padding:6px; border-radius:4px; border:1px solid #555; background:rgba(0,0,0,0.25); color:#fff; font-family:ui-monospace, monospace; overflow:auto; } .tgate-btns { display:flex; gap:6px; align-items:center; flex:0 0 auto; } .tgate-btns button { font-size:12px; padding:3px 14px; cursor:pointer; border-radius:3px; border:1px solid #555; color:#fff; } .tgate-pass { background:rgba(40,130,70,0.95); } .tgate-pass:hover { background:rgba(55,160,90,0.98); } .tgate-run { background:rgba(40,90,140,0.95); } .tgate-run:hover { background:rgba(60,120,180,0.98); } .tgate-status { font-size:11px; opacity:0.6; margin-left:auto; } `; const style = document.createElement("style"); style.id = "tgate-styles"; style.textContent = css; document.head.appendChild(style); } function setupTextGateNode(node) { injectStyles(); const wrap = document.createElement("div"); wrap.className = "tgate-wrap"; const area = document.createElement("textarea"); area.className = "tgate-area"; area.placeholder = "waiting for a run…"; // don't let typing/space toggle node selection or graph shortcuts area.onkeydown = (e) => e.stopPropagation(); const btns = document.createElement("div"); btns.className = "tgate-btns"; const pass = document.createElement("button"); pass.className = "tgate-pass"; pass.textContent = "▶ Pass"; pass.onclick = async () => { await postPass(node, area.value); setState(node, "passed"); }; // Re-queue the prompt; cached upstream re-pauses the gate so you can run your // edited text downstream again without recomputing the graph above it. const runHere = document.createElement("button"); runHere.className = "tgate-run"; runHere.textContent = "▶ Run from here"; runHere.style.display = "none"; runHere.onclick = async () => { node._tgKeepEdit = true; // tell the next re-pause to preserve this edit node._tg.status.textContent = "re-running…"; await queueFromHere(node); }; const status = document.createElement("span"); status.className = "tgate-status"; btns.appendChild(pass); btns.appendChild(runHere); btns.appendChild(status); wrap.appendChild(area); wrap.appendChild(btns); node._tg = { wrap, area, status, pass, runHere }; node._tgState = "idle"; // FILLS the node: floor-only min height, no max (Image Pool pattern). node._tgWidget = node.addDOMWidget("textgate_editor", "div", wrap, { serialize: false, getMinHeight: () => widgetFloor(), }); // keep the editor width synced on manual resize so the textarea reflows const onResize = node.onResize; node.onResize = function () { const r = onResize?.apply(this, arguments); syncWidgetWidth(node); return r; }; // sensible default size; the node stays freely resizable (no width floor lock) node.setSize([Math.max(node.size?.[0] || 0, MIN_W), node.computeSize()[1]]); syncWidgetWidth(node); } app.registerExtension({ name: "datasete.gates.textgate", // one global socket listener: route the server's pause event to the node setup() { api.addEventListener("datasete-textgate-show", (e) => { const d = e.detail || {}; const node = app.graph?.getNodeById?.(parseInt(d.id, 10)); if (!node || node.type !== NODE || !node._tg) return; // Sticky edit by intent: a Run-from-here re-queue (the _tgKeepEdit flag) // keeps YOUR edited text so the gate re-emits it downstream; a normal // Queue shows whatever the upstream produced. Keying off the button — // not a text comparison — means a non-deterministic upstream can't // clobber the edit on re-run. if (node._tgKeepEdit) { node._tgKeepEdit = false; } else { node._tg.area.value = d.text || ""; } setState(node, "paused"); try { node._tg.area.focus(); } catch (err) { /* ignore */ } }); }, async beforeRegisterNodeDef(nodeType, nodeData) { if (nodeData.name !== NODE) return; const onNodeCreated = nodeType.prototype.onNodeCreated; nodeType.prototype.onNodeCreated = function () { const r = onNodeCreated?.apply(this, arguments); setupTextGateNode(this); return r; }; }, });