# Scene Layer Seed Simplification Implementation Plan

> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.

**Goal:** Make `SxCPSceneLayerSeedOptions` use the visible node seed for `random` mode so prompt clothing/content choices are reproducible from the workflow.

**Architecture:** Keep the existing scene seed pipeline. Change only layer seed option resolution so `random` no longer replaces the visible seed with a hidden `SystemRandom` value. Preserve existing `seed_trace` and scene pair metadata behavior.

**Tech Stack:** Python ComfyUI custom nodes, existing smoke tests in `tools/prompt_smoke.py`.

---

### Task 1: Add Failing Smoke Coverage

**Files:**
- Modify: `tools/prompt_smoke.py`

- [ ] **Step 1: Add assertions to `smoke_node_scene_chain_registration`**

Add a small check after the node registry assertions or near the existing scene layer seed checks:

```python
    random_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build(
        "softcore_branch",
        "random",
        123456789,
        "content_pose",
        "same_for_all_rows",
        "replace_layer",
    )[0]
    fixed_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build(
        "softcore_branch",
        "fixed",
        123456789,
        "content_pose",
        "same_for_all_rows",
        "replace_layer",
    )[0]
    random_seed_item = json.loads(random_seed_options)["items"][0]
    fixed_seed_item = json.loads(fixed_seed_options)["items"][0]
    _expect(random_seed_item.get("seed") == 123456789, "Scene random layer seed should use the visible node seed")
    _expect(
        random_seed_item.get("seed") == fixed_seed_item.get("seed"),
        "Scene random and fixed layer seeds should match when the visible seed matches",
    )
```

- [ ] **Step 2: Run focused smoke test and verify it fails**

Run:

```bash
python tools/prompt_smoke.py --case node_scene_chain_registration --quiet
```

Expected: FAIL with `Scene random layer seed should use the visible node seed`.

### Task 2: Make Visible Seed Authoritative

**Files:**
- Modify: `node_scene.py`

- [ ] **Step 1: Remove hidden random replacement**

In `_layer_seed_options_json`, remove the `SystemRandom` override:

```python
    resolved_seed = max(0, min(0xFFFFFFFF, int(seed)))
```

The `if seed_mode == "random": ...` branch should be deleted. Leave `seed_mode` in metadata unchanged for compatibility.

- [ ] **Step 2: Run focused smoke test and verify it passes**

Run:

```bash
python tools/prompt_smoke.py --case node_scene_chain_registration --quiet
```

Expected: `OK: smoke passed (1 cases).`

### Task 3: Verify and Commit

**Files:**
- Verify: `node_scene.py`
- Verify: `tools/prompt_smoke.py`
- Commit: implementation and plan file

- [ ] **Step 1: Compile changed Python files**

Run:

```bash
python -m py_compile node_scene.py tools/prompt_smoke.py
```

Expected: exit code 0.

- [ ] **Step 2: Run full smoke suite**

Run:

```bash
python tools/prompt_smoke.py --quiet
```

Expected: either all smoke cases pass, or only the existing unrelated `krea2_prompt_guide_policy` methodology-memory failure remains.

- [ ] **Step 3: Review diff**

Run:

```bash
git --git-dir=.git-real --work-tree=. diff --stat
git --git-dir=.git-real --work-tree=. diff -- node_scene.py tools/prompt_smoke.py
```

Expected: only the random seed behavior and its smoke coverage changed.

- [ ] **Step 4: Commit implementation**

Run:

```bash
git --git-dir=.git-real --work-tree=. add node_scene.py tools/prompt_smoke.py docs/superpowers/plans/2026-07-01-scene-layer-seed-simplification.md
git --git-dir=.git-real --work-tree=. commit -m "Make scene layer random seeds reproducible"
```
