Add global seed node
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@@ -6,6 +6,7 @@ generator without writing image batches.
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The node is registered as:
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- `prompt_builder / SxCP Prompt Builder`
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- `prompt_builder / SxCP Global Seed`
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- `prompt_builder / SxCP Seed Control`
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- `prompt_builder / SxCP Seed Locker`
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- `prompt_builder / SxCP Camera Control`
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@@ -231,6 +232,13 @@ like an auto-labeled slot and can participate in couple/group casts. The outfit,
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scene, pose, expression, and composition can still change while the saved
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character appearance remains stable.
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`SxCP Global Seed` is the simplest reproducibility node. Set `global_seed`,
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connect its `seed` output to the prompt node's `seed` input, and connect its
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`seed_config` output to the prompt node's `seed_config` input. With the same
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row number, settings, category files, and sampler seed, this recreates the same
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prompt result. Manual fields and explicitly fixed per-axis or character-slot
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seeds still override the global seed for those parts.
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`SxCP Seed Control` outputs `seed_config`, which can be connected to the prompt
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builder's optional `seed_config` input. When an axis is set to `random`, the
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visible seed value is materialized before the workflow queues, and that exact
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@@ -716,6 +724,14 @@ axis has its own mode plus seed value:
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The `Lock Random Seeds Now` button turns every current `random` axis into a
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visible concrete seed and switches those axes to `fixed`.
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For exact prompt reproduction, `SxCP Global Seed` is the shortest path:
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- Connect `seed` to the generator `seed` input.
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- Connect `seed_config` to the generator `seed_config` input.
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- Keep character `slot_seed=-1` when that character should follow the global
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person seed; set `slot_seed` only when that character should be independently
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pinned.
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For normal prompt iteration, `SxCP Seed Locker` is usually simpler:
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- `base_seed`: the seed whose character/location/etc. you want to keep.
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