Make scene layer random seeds reproducible
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@@ -446,8 +446,6 @@ def _layer_seed_options_json(
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if combine_mode == "replace_layer":
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items = [item for item in _seed_option_items(seed_options) if item.get("layer") != layer]
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resolved_seed = max(0, min(0xFFFFFFFF, int(seed)))
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if seed_mode == "random":
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resolved_seed = random.SystemRandom().randint(0, 0xFFFFFFFF)
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items.append(
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{
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"layer": layer,
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