Extract character utility nodes
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@@ -273,7 +273,8 @@ Improve later:
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### Node / UI Path
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Owner: `__init__.py`, `node_seed_resolution.py`, `node_camera.py`,
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`node_route_config.py`, `node_profile_filter.py`, `loop_nodes.py`, `web/*.js`.
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`node_character.py`, `node_route_config.py`, `node_profile_filter.py`,
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`loop_nodes.py`, `web/*.js`.
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Keep here:
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@@ -283,6 +284,7 @@ Keep here:
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- dynamic input slots.
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- seed and resolution utility node declarations in `node_seed_resolution.py`.
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- camera utility node declarations in `node_camera.py`.
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- character pool, slot, and profile node declarations in `node_character.py`.
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- route/category/location/composition/cast config node declarations in
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`node_route_config.py`.
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- profile/filter/ethnicity-list node declarations in `node_profile_filter.py`.
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@@ -293,6 +295,9 @@ Already isolated:
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`node_seed_resolution.py`, with registration maps imported by `__init__.py`.
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- camera/orbit/Qwen translator utility nodes live in `node_camera.py`, with
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registration maps imported by `__init__.py`.
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- hair, age/body/eyes/clothing pools, manual character details, character
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slots, and profile save/load nodes live in `node_character.py`, with
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registration maps imported by `__init__.py`.
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- category preset, location/composition pool, location theme, and cast config
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utility nodes live in `node_route_config.py`, with registration maps imported
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by `__init__.py`.
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