# Scene Layer Seed Simplification Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Make `SxCPSceneLayerSeedOptions` use the visible node seed for `random` mode so prompt clothing/content choices are reproducible from the workflow. **Architecture:** Keep the existing scene seed pipeline. Change only layer seed option resolution so `random` no longer replaces the visible seed with a hidden `SystemRandom` value. Preserve existing `seed_trace` and scene pair metadata behavior. **Tech Stack:** Python ComfyUI custom nodes, existing smoke tests in `tools/prompt_smoke.py`. --- ### Task 1: Add Failing Smoke Coverage **Files:** - Modify: `tools/prompt_smoke.py` - [ ] **Step 1: Add assertions to `smoke_node_scene_chain_registration`** Add a small check after the node registry assertions or near the existing scene layer seed checks: ```python random_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build( "softcore_branch", "random", 123456789, "content_pose", "same_for_all_rows", "replace_layer", )[0] fixed_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build( "softcore_branch", "fixed", 123456789, "content_pose", "same_for_all_rows", "replace_layer", )[0] random_seed_item = json.loads(random_seed_options)["items"][0] fixed_seed_item = json.loads(fixed_seed_options)["items"][0] _expect(random_seed_item.get("seed") == 123456789, "Scene random layer seed should use the visible node seed") _expect( random_seed_item.get("seed") == fixed_seed_item.get("seed"), "Scene random and fixed layer seeds should match when the visible seed matches", ) ``` - [ ] **Step 2: Run focused smoke test and verify it fails** Run: ```bash python tools/prompt_smoke.py --case node_scene_chain_registration --quiet ``` Expected: FAIL with `Scene random layer seed should use the visible node seed`. ### Task 2: Make Visible Seed Authoritative **Files:** - Modify: `node_scene.py` - [ ] **Step 1: Remove hidden random replacement** In `_layer_seed_options_json`, remove the `SystemRandom` override: ```python resolved_seed = max(0, min(0xFFFFFFFF, int(seed))) ``` The `if seed_mode == "random": ...` branch should be deleted. Leave `seed_mode` in metadata unchanged for compatibility. - [ ] **Step 2: Run focused smoke test and verify it passes** Run: ```bash python tools/prompt_smoke.py --case node_scene_chain_registration --quiet ``` Expected: `OK: smoke passed (1 cases).` ### Task 3: Verify and Commit **Files:** - Verify: `node_scene.py` - Verify: `tools/prompt_smoke.py` - Commit: implementation and plan file - [ ] **Step 1: Compile changed Python files** Run: ```bash python -m py_compile node_scene.py tools/prompt_smoke.py ``` Expected: exit code 0. - [ ] **Step 2: Run full smoke suite** Run: ```bash python tools/prompt_smoke.py --quiet ``` Expected: either all smoke cases pass, or only the existing unrelated `krea2_prompt_guide_policy` methodology-memory failure remains. - [ ] **Step 3: Review diff** Run: ```bash git --git-dir=.git-real --work-tree=. diff --stat git --git-dir=.git-real --work-tree=. diff -- node_scene.py tools/prompt_smoke.py ``` Expected: only the random seed behavior and its smoke coverage changed. - [ ] **Step 4: Commit implementation** Run: ```bash git --git-dir=.git-real --work-tree=. add node_scene.py tools/prompt_smoke.py docs/superpowers/plans/2026-07-01-scene-layer-seed-simplification.md git --git-dir=.git-real --work-tree=. commit -m "Make scene layer random seeds reproducible" ```