Add LTX audio workflow + Text (Prompt) node

New workflow/workflow_ltx_audio_api.json: Audio Wave + Segments + LoadImage (subject)
+ Text (Prompt) holding the LTX audio system prompt -> Judge in chat mode
(json_output, model 3.5-9b) -> LTX beats JSON on the analysis output. Added a tiny
CalibratorText node ('Text (Prompt)', STRING source) needed to feed the judge's
forceInput system_prompt/user_prompt/axes sockets. README points to the workflow.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 22:40:52 +02:00
co-authored by Claude Opus 4.8
parent 98d3520775
commit 07ad5c1dc1
4 changed files with 113 additions and 2 deletions
+7
View File
@@ -101,6 +101,13 @@ seg1: slow dreamy intro # by segment number (also "1:" or "S1:")
cinematic, moody grade # no prefix = global (applies throughout)
```
**Ready-made workflow:** `workflow/workflow_ltx_audio_api.json` wires it all up —
`Audio Wave + Segments` + `LoadImage` (subject) + `Text (Prompt)` (the LTX system prompt
from `prompts/ltx_audio_relay_system_prompt.txt`) → the judge in chat mode
(`json_output=true`, model `3.5-9b`). Load it, upload your audio + set your subject image,
and the judge's `analysis` output is the LTX beats JSON. (`Text (Prompt)` is a small STRING
node this pack adds to feed the judge's `system_prompt`/`user_prompt`/`axes` sockets.)
### Interactive: `Audio Wave + Segments`
Same outputs, but with an in-node waveform widget: **upload** an audio clip, **play** it,