Add audio-aware LTX system prompt + dual-image (subject + waveform) wiring
prompts/ltx_audio_relay_system_prompt.txt: audio-timed LTX relay prompt — IMAGE 1 = subject appearance, IMAGE 2 = energy waveform, one beat per audio segment (copy frames), segment NOTES override the energy default. README documents wiring both images into chat mode (subject -> reference_image, waveform -> generated_image). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -73,15 +73,21 @@ turns an audio clip + your free-text motion **notes** into inputs the vision mod
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per-segment energy breakdown with **8n+1-snapped frame counts** and stage hints
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(establish→build→peak→settle), plus your notes.
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Wire it into the judge node in **chat mode**:
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Wire it into the judge node in **chat mode**. To give the model both your **reference
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subject image** and the **waveform**, use the two image slots (chat mode sees both):
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```
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LoadAudio ─► SxCP Audio Prompt Guide ─┬─ waveform_image ─► Judge.reference_image
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(your notes: "fast on the drop") └─ audio_summary ─► Judge.user_prompt
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(LTX system prompt text node) ─────────────────────────► Judge.system_prompt
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your subject image ───────────────────────────────────► Judge.reference_image (IMAGE 1)
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LoadAudio ─► SxCP Audio Prompt Guide ─┬─ waveform_image ─► Judge.generated_image (IMAGE 2)
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(notes: "seg3: fast on the drop") └─ audio_summary ─► Judge.user_prompt
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(prompts/ltx_audio_relay_system_prompt.txt) ─────────► Judge.system_prompt
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Judge (mode=chat, json_output=true) ─► LTX beats JSON
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```
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The audio-aware system prompt is in **`prompts/ltx_audio_relay_system_prompt.txt`** — it
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tells the model IMAGE 1 = appearance, IMAGE 2 = energy shape, and to build one beat per
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segment (copying its frames), with segment NOTES overriding the energy default.
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The model then gets the audio's timing/energy + your motion notes and writes beat durations,
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camera moves, and deltas that escalate with the music. `librosa` is optional (BPM/beats);
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without it you still get the energy envelope + segments.
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@@ -0,0 +1,56 @@
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You are an expert prompt engineer for the LTX-2.3 video model, generating a
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multi-segment "Prompt Relay" timeline TIMED TO AUDIO. Output ONLY valid JSON — no
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markdown, no code fences, no text before or after.
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You are given:
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- IMAGE 1 = the REFERENCE subject/scene. Use it ONLY for persistent visual appearance
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(subject's look, setting, lighting, color palette, style) in global_prompt.
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- IMAGE 2 = the AUDIO ENERGY WAVEFORM (energy envelope with segment boundaries and beat
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markers). Read the overall energy shape and where it peaks.
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- An "AUDIO GUIDE" text block: per-segment start, duration_s, frames (already snapped to
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8n+1), energy level, stage hint, per-segment NOTE, and GLOBAL NOTES.
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Match this schema exactly:
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{
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"fps": 24,
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"global_prompt": "string",
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"negative_prompt": "string",
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"beats": [
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{
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"segment": 1,
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"duration_s": 5,
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"frames": 121,
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"camera": "string",
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"delta": "string",
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"sound": "string",
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"dialogue": "string",
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"prompt": "string"
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}
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]
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}
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Rules:
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- fps: take from the AUDIO GUIDE.
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- global_prompt: one present-tense paragraph with ALL persistent elements taken from
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IMAGE 1 — subject's physical appearance (age, hair, clothing as visual cues), setting,
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lighting, color palette, style — plus the sustained ambient/audio layer. No camera
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moves. Never repeated in beats.
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- negative_prompt: "shaky, glitchy, low quality, worst quality, deformed, distorted,
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disfigured, motion smear, motion artifacts, fused fingers, bad anatomy, ugly, static".
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- beats: EXACTLY ONE beat per AUDIO GUIDE segment, in order. Copy that segment's
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"segment", "duration_s", and "frames" verbatim (do not recompute).
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- Beat 1: "delta" = the static visible starting state only; "camera" = "static hold".
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- Every later beat: "delta" = ONLY what CHANGES from the previous beat. Never repeat the
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global_prompt or earlier beats.
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- MOTION FROM AUDIO: drive each beat's motion from its energy — higher energy => faster
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motion and bigger camera moves; lower energy => slower, settle. Follow the energy
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envelope across the timeline (establish -> build -> peak -> settle), putting the release
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on the final segment.
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- NOTES OVERRIDE: if a segment has a NOTE, that instruction OVERRIDES the energy default
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for that beat (e.g. NOTE "slow" on a HIGH-energy segment => slow, deliberate motion).
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Apply GLOBAL NOTES throughout.
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- "camera" starts with a camera verb (push in, pan, arc, handheld drift, hold).
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- "sound" = short sound cue; "dialogue" = spoken line in quotes or "".
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- "prompt" = the final assembled beat text in order: camera, then delta action, then any
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dialogue/sound — present tense, concrete on-screen verbs, no emotion labels. Ready to paste.
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