# LoRA Training for SelVA LoRA lets you teach the model new or partially-known sound classes using a small set of video+audio pairs. Only ~10 MB of adapter weights are trained instead of the full 4.4 GB model. --- ## Overview Training is split into two steps: 1. **Dataset preparation** (in ComfyUI) — extract visual features from your video clips using the `SelVA Feature Extractor` node, and collect clean matching audio files. 2. **Training** (command line) — run `train_lora.py` with your dataset directory. The training script only loads the generator and the VAE encoder. CLIP visual features and sync features come pre-computed from the `.npz` files, so Synchformer and T5 are not loaded during training, saving 3–4 GB of VRAM. --- ## Requirements Same environment as SelVA inference. Additional Python packages: ``` torchaudio ``` --- ## Step 1 — Prepare the dataset ### 1.1 Extract visual features in ComfyUI For each video clip you want to train on: 1. Load the video with a VHS LoadVideo node. 2. Connect it to **SelVA Feature Extractor**. 3. Set **`cache_dir`** to a dedicated dataset folder, e.g. `dataset/my_sound`. 4. Set **`name`** to a short descriptive label, e.g. `dog_bark`. The node will save `dog_bark_001.npz`, then `dog_bark_002.npz`, etc. automatically as you process more clips. 5. Set the **`prompt`** to describe the sound (e.g. `a dog barking`). This prompt is used to condition the sync features — be specific. 6. Optionally connect a **mask** to isolate the sound source in frame (recommended when the scene has multiple objects). > **Tip:** The prompt used for feature extraction conditions the *visual sync features*. You can use a different, more precise prompt at training time — see Step 2. ### 1.2 Collect clean audio For each `.npz` file, place a matching audio file with the **same filename stem** in the same directory: ``` dataset/my_sound/ dog_bark_001.npz ← from SelVA Feature Extractor dog_bark_001.wav ← clean isolated audio recording dog_bark_002.npz dog_bark_002.wav dog_bark_003.npz dog_bark_003.wav ``` Supported audio formats: `.wav`, `.flac`, `.mp3`, `.ogg`, `.aiff`, `.aif` The audio will be automatically resampled and trimmed/padded to match the model's expected duration. Use clean, isolated recordings — no background noise. ### 1.3 Optional: prompts.txt If you want a different prompt at training time than the one embedded in the `.npz`, create a `prompts.txt` file in the dataset directory: ``` # One line per file: filename: prompt text dog_bark.npz: a large dog barking aggressively dog_bark_001.npz: a dog barking in the distance ``` Priority: `prompts.txt` > prompt embedded in `.npz` > directory name as fallback. --- ## Step 2 — Run training ```bash python train_lora.py \ --data_dir dataset/my_sound \ --output_dir lora_output/my_sound \ --variant large_44k \ --selva_dir /path/to/ComfyUI/models/selva \ --rank 16 \ --steps 2000 \ --lr 1e-4 ``` The script will: 1. Load the VAE, CLIP text encoder, and generator. 2. Pre-load all clips (audio encoded to latents, features loaded from `.npz`). 3. Train LoRA adapters for the specified number of steps. 4. Save a checkpoint every `--save_every` steps and a final `adapter_final.pt` with embedded metadata. --- ## CLI Reference | Argument | Default | Description | |---|---|---| | `--data_dir` | required | Directory containing `.npz` + audio pairs | | `--output_dir` | `lora_output` | Where to save adapter checkpoints | | `--variant` | `large_44k` | Model variant: `small_16k`, `small_44k`, `medium_44k`, `large_44k` | | `--selva_dir` | required | Path to SelVA model weights directory | | `--rank` | `16` | LoRA rank — higher = more capacity, more VRAM | | `--alpha` | `rank` | LoRA alpha scaling. Default (= rank) means scale = 1.0 | | `--target` | `attn.qkv` | Which layers to adapt. Add `linear1` for post-attention projections | | `--lr` | `1e-4` | Learning rate | | `--steps` | `2000` | Total training steps | | `--warmup_steps` | `500` | Linear LR warmup steps | | `--grad_accum` | `4` | Gradient accumulation steps (effective batch = grad_accum × 1) | | `--save_every` | `500` | Save a checkpoint every N steps | | `--resume` | `None` | Path to a step checkpoint to resume from (e.g. `lora_output/adapter_step01000.pt`) | | `--precision` | `bf16` | Mixed precision: `bf16`, `fp16`, `fp32` | | `--seed` | `42` | Random seed | --- ## Step 3 — Load the adapter in ComfyUI Connect **SelVA LoRA Loader** between the model loader and the sampler: ``` SelVA Model Loader → SelVA LoRA Loader → SelVA Sampler ``` | Input | Description | |---|---| | `model` | SELVA_MODEL from the model loader | | `adapter_path` | Path to `adapter_final.pt` or any `adapter_stepXXXXX.pt` | | `strength` | 0.0 = adapter disabled, 1.0 = full strength, >1.0 = exaggerated | The loader reads rank, alpha, and target layers from the metadata embedded in the `.pt` file — no need to set them manually. > The base model is not modified. The loader returns a shallow copy with a deep-copied generator so the original stays intact. --- ## Tuning Guide ### Clip length The model has a **fixed input duration of 8 seconds** for all variants (both 16k and 44k). This is not a parameter you can change. - Audio shorter than 8 s is **zero-padded** (silence appended). The model will learn the sound but may also learn silence as part of the pattern — keep in mind for very short sounds. - Audio longer than 8 s is **trimmed** at 8 s. Content beyond that is lost. - Video shorter than 8 s has its **last frame repeated** to fill the clip. **Practical recommendations:** | Sound type | Clip strategy | |---|---| | Continuous sound (rain, engine, wind) | 8 s recordings, as many positions in the audio as possible | | Single event < 2 s (click, bark, knock) | Center the event — pad deliberately with silence before/after, or loop the event 2–3 times per clip | | Repeating event (footsteps, dripping) | Record full 8 s with natural repetition at the intended cadence | | Sound with a clear onset (explosion, splash) | Put the onset at ~1–2 s from the start, not at 0 s — gives the model context | > **Tip:** When extracting features in ComfyUI, set `duration` to 0 to use the full video length up to 8 s. Clips longer than 8 s are automatically clamped. ### How many clips do I need? The table below gives a rough scaling guide. Quality and diversity of recordings matter more than raw count. | Dataset size | Scenario | Expected result | |---|---|---| | **5–10 clips** | Quick test / proof of concept | May work if the model already partially knows the sound; often underfits | | **15–30 clips** | Fine-tuning a sound the model knows but gets wrong | Good starting point — covers the main variations | | **30–60 clips** | Teaching a new but acoustically simple sound class | Reliable convergence with default hyperparameters | | **60–150 clips** | Unusual or complex sounds, strong style shift | Needed for stable generalization across video contexts | | **150–300 clips** | Sounds the model has never encountered | Required to avoid overfitting; increase rank to 32 | | **300+** | Large-scale domain shift | Consider also targeting `linear1` in addition to `attn.qkv` | **Diversity beats quantity.** Ten clips of a dog barking in different environments (indoors, outdoors, distant, close) train better than fifty clips of the same recording. Vary: distance, room acoustics, intensity, speed. ### Rank | Rank | Use case | |---|---| | `8` | Fine details on a sound the model already knows well | | `16` | Default — good balance of capacity and VRAM | | `32` | Harder sounds or larger style shifts | Higher rank increases VRAM usage and overfitting risk on small datasets. ### Steps | Dataset size | Recommended steps | |---|---| | 10–20 clips | 500–1000 | | 20–50 clips | 1000–3000 | | 50+ clips | 2000–5000 | Monitor the loss — it should decrease steadily in the first few hundred steps. If it plateaus early, try a higher rank or more clips. If it drops very fast and then bounces, lower the learning rate. ### Learning rate `1e-4` is a safe default. If training is unstable (loss spikes), try `5e-5`. If learning seems slow, try `2e-4`. ### Target layers `attn.qkv` (default) adapts only the self-attention QKV projections — 21 layers in `large_44k`. This is the recommended starting point. Add `linear1` to also adapt post-attention projections if `attn.qkv` alone is not enough: ```bash --target attn.qkv linear1 ``` ### Loss interpretation A typical loss curve: - Starts around `0.8–1.2` - Should reach `0.3–0.6` after convergence for a clean sound class - Below `0.1` on a small dataset usually means overfitting ### Precision Use `bf16` on Ampere+ GPUs (RTX 3xxx, A100, etc.). Fall back to `fp16` on older GPUs. `fp32` is only needed for debugging — 2× more VRAM. --- ## Output files ``` lora_output/my_sound/ adapter_step00500.pt ← checkpoint at step 500 adapter_step01000.pt ← checkpoint at step 1000 ... adapter_final.pt ← final adapter with embedded metadata meta.json ← human-readable metadata (rank, alpha, target, steps) ``` `adapter_final.pt` format: ```python { "state_dict": { "blocks.0.attn.qkv.lora_A": ..., ... }, "meta": { "variant": "large_44k", "rank": 16, "alpha": 16.0, "target": ["attn.qkv"], "steps": 2000 } } ``` --- ## Troubleshooting **`No layers matched target=...`** The `--target` suffixes do not match any layer names. The default `attn.qkv` targets `SelfAttention.qkv` in all transformer blocks. If you changed `--target`, verify the layer names with `model.named_modules()`. **`No .npz files found in ...`** The `--data_dir` path is wrong or no `.npz` files were extracted there yet. Run SelVA Feature Extractor in ComfyUI first with the matching `cache_dir`. **`No audio file found for clip.npz`** Place an audio file with the exact same stem next to the `.npz`: `clip.wav`, `clip.flac`, etc. **Loss does not decrease** - Try a higher learning rate (`2e-4`) or more warmup steps. - Check that the audio files are clean and actually contain the target sound. - Check that the `.npz` features were extracted with a relevant prompt. **Loss explodes or NaN** - Lower the learning rate (`5e-5`). - Make sure audio is normalized to `[-1, 1]`. PCM files with 16-bit integer encoding may need to be converted first (`ffmpeg -i input.wav -ar 44100 output.wav`).