Files
ComfyUI_UltimateSGUpscale/seam_mask_node.py

96 lines
4.5 KiB
Python

import torch
class GenerateSeamMask:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"image_width": ("INT", {"default": 2048, "min": 64, "max": 16384, "step": 1,
"tooltip": "Width of the image (from GetImageSize)."}),
"image_height": ("INT", {"default": 2048, "min": 64, "max": 16384, "step": 1,
"tooltip": "Height of the image (from GetImageSize)."}),
"tile_width": ("INT", {"default": 1024, "min": 64, "max": 8192, "step": 8,
"tooltip": "Tile width used in the main tiled redraw pass."}),
"tile_height": ("INT", {"default": 1024, "min": 64, "max": 8192, "step": 8,
"tooltip": "Tile height used in the main tiled redraw pass."}),
"overlap": ("INT", {"default": 128, "min": 0, "max": 4096, "step": 1,
"tooltip": "Overlap used in the main tiled redraw pass."}),
"seam_width": ("INT", {"default": 64, "min": 8, "max": 512, "step": 8,
"tooltip": "Width of the seam bands to fix (in pixels)."}),
"mode": (["binary", "gradient"], {"default": "binary",
"tooltip": "binary: hard 0/1 mask. gradient: linear falloff for use with Differential Diffusion."}),
}
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "generate"
CATEGORY = "image/upscaling"
DESCRIPTION = "Generates a mask image with white bands at tile seam positions. Used for targeted seam fix denoising."
@staticmethod
def _get_tile_positions(length, tile_size, overlap):
"""Compute 1D tile start/end positions, matching SplitImageToTileList's get_grid_coords."""
stride = max(1, tile_size - overlap)
positions = []
p = 0
while p < length:
p_end = min(p + tile_size, length)
p_start = max(0, p_end - tile_size)
positions.append((p_start, p_end))
if p_end >= length:
break
p += stride
return positions
def generate(self, image_width, image_height, tile_width, tile_height, overlap, seam_width, mode="binary"):
mask = torch.zeros(1, image_height, image_width, 3)
half_w = seam_width // 2
# Compute actual tile grids (same logic as SplitImageToTileList)
x_tiles = self._get_tile_positions(image_width, tile_width, overlap)
y_tiles = self._get_tile_positions(image_height, tile_height, overlap)
if mode == "gradient":
# Build 1D linear ramps for each seam, then take max across all bands
# Vertical seam bands
for i in range(len(x_tiles) - 1):
ovl_start = max(x_tiles[i][0], x_tiles[i + 1][0])
ovl_end = min(x_tiles[i][1], x_tiles[i + 1][1])
center = (ovl_start + ovl_end) // 2
x_start = max(0, center - half_w)
x_end = min(image_width, center + half_w)
for x in range(x_start, x_end):
val = 1.0 - abs(x - center) / half_w
mask[:, :, x, :] = torch.max(mask[:, :, x, :], torch.tensor(val))
# Horizontal seam bands
for i in range(len(y_tiles) - 1):
ovl_start = max(y_tiles[i][0], y_tiles[i + 1][0])
ovl_end = min(y_tiles[i][1], y_tiles[i + 1][1])
center = (ovl_start + ovl_end) // 2
y_start = max(0, center - half_w)
y_end = min(image_height, center + half_w)
for y in range(y_start, y_end):
val = 1.0 - abs(y - center) / half_w
mask[:, y, :, :] = torch.max(mask[:, y, :, :], torch.tensor(val))
else:
# Binary mode (original behavior)
for i in range(len(x_tiles) - 1):
ovl_start = max(x_tiles[i][0], x_tiles[i + 1][0])
ovl_end = min(x_tiles[i][1], x_tiles[i + 1][1])
center = (ovl_start + ovl_end) // 2
x_start = max(0, center - half_w)
x_end = min(image_width, center + half_w)
mask[:, :, x_start:x_end, :] = 1.0
for i in range(len(y_tiles) - 1):
ovl_start = max(y_tiles[i][0], y_tiles[i + 1][0])
ovl_end = min(y_tiles[i][1], y_tiles[i + 1][1])
center = (ovl_start + ovl_end) // 2
y_start = max(0, center - half_w)
y_end = min(image_height, center + half_w)
mask[:, y_start:y_end, :, :] = 1.0
return (mask,)