Fix async callbacks: make rename/change_path directly async
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -341,16 +341,14 @@ def _render_sequence_card(i, seq, batch_list, data, file_path, state,
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# --- Action row ---
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# --- Action row ---
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with ui.row().classes('w-full q-gutter-sm action-row'):
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with ui.row().classes('w-full q-gutter-sm action-row'):
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# Rename
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# Rename
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def rename(idx=i, s=seq, exp=expansion):
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async def rename(idx=i, s=seq, exp=expansion):
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async def do_rename():
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result = await ui.run_javascript(
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result = await ui.run_javascript(
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f'prompt("Rename sequence:", {json.dumps(s.get("name", ""))})',
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f'prompt("Rename sequence:", {json.dumps(s.get("name", ""))})',
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timeout=30.0,
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timeout=30.0,
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)
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)
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if result is not None:
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if result is not None:
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s['name'] = result
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s['name'] = result
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commit('Renamed!')
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commit('Renamed!')
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await do_rename()
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ui.button('Rename', icon='edit', on_click=rename).props('outline')
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ui.button('Rename', icon='edit', on_click=rename).props('outline')
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# Copy from source
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# Copy from source
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@@ -110,43 +110,39 @@ def render_projects_tab(state: AppState):
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ui.button('Deactivate', icon='cancel',
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ui.button('Deactivate', icon='cancel',
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on_click=deactivate).props('flat dense')
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on_click=deactivate).props('flat dense')
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def rename_proj(name=proj['name']):
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async def rename_proj(name=proj['name']):
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async def do_rename():
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new_name = await ui.run_javascript(
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new_name = await ui.run_javascript(
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f'prompt("Rename project:", {json.dumps(name)})',
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f'prompt("Rename project:", {json.dumps(name)})',
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timeout=30.0,
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timeout=30.0,
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)
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)
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if new_name and new_name.strip() and new_name.strip() != name:
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if new_name and new_name.strip() and new_name.strip() != name:
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new_name = new_name.strip()
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new_name = new_name.strip()
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try:
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try:
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state.db.rename_project(name, new_name)
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state.db.rename_project(name, new_name)
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if state.current_project == name:
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if state.current_project == name:
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state.current_project = new_name
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state.current_project = new_name
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state.config['current_project'] = new_name
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state.config['current_project'] = new_name
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save_config(state.current_dir,
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save_config(state.current_dir,
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state.config.get('favorites', []),
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state.config.get('favorites', []),
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state.config)
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state.config)
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ui.notify(f'Renamed to "{new_name}"', type='positive')
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ui.notify(f'Renamed to "{new_name}"', type='positive')
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render_project_list.refresh()
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render_project_list.refresh()
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except Exception as e:
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except Exception as e:
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ui.notify(f'Error: {e}', type='negative')
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ui.notify(f'Error: {e}', type='negative')
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await do_rename()
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ui.button('Rename', icon='edit',
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ui.button('Rename', icon='edit',
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on_click=rename_proj).props('flat dense')
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on_click=rename_proj).props('flat dense')
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def change_path(name=proj['name'], path=proj['folder_path']):
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async def change_path(name=proj['name'], path=proj['folder_path']):
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async def do_change():
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new_path = await ui.run_javascript(
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new_path = await ui.run_javascript(
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f'prompt("New path for project:", {json.dumps(path)})',
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f'prompt("New path for project:", {json.dumps(path)})',
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timeout=30.0,
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timeout=30.0,
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)
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)
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if new_path and new_path.strip() and new_path.strip() != path:
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if new_path and new_path.strip() and new_path.strip() != path:
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new_path = new_path.strip()
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new_path = new_path.strip()
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state.db.update_project_path(name, new_path)
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state.db.update_project_path(name, new_path)
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ui.notify(f'Path updated to "{new_path}"', type='positive')
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ui.notify(f'Path updated to "{new_path}"', type='positive')
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render_project_list.refresh()
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render_project_list.refresh()
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await do_change()
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ui.button('Path', icon='folder',
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ui.button('Path', icon='folder',
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on_click=change_path).props('flat dense')
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on_click=change_path).props('flat dense')
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