- db.py: ProjectDB class with SQLite schema (projects, data_files,
sequences, history_trees), WAL mode, CRUD, import, and query helpers
- api_routes.py: REST API endpoints on NiceGUI/FastAPI for ComfyUI
to query project data over the network
- project_loader.py: ComfyUI nodes (ProjectLoaderDynamic, Standard,
VACE, LoRA) that fetch data from NiceGUI REST API via HTTP
- web/project_dynamic.js: Frontend JS for dynamic project loader node
- tab_projects_ng.py: Projects management tab in NiceGUI UI
- state.py: Added db, current_project, db_enabled fields
- main.py: DB init, API route registration, projects tab
- utils.py: sync_to_db() dual-write helper
- tab_batch_ng.py, tab_raw_ng.py, tab_timeline_ng.py: dual-write
sync calls after save_json when project DB is enabled
- __init__.py: Merged project node class mappings
- tests/test_db.py: 30 tests for database layer
- tests/test_project_loader.py: 17 tests for ComfyUI connector nodes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The c{id} DOM ID pattern was wrong. Use document.querySelector with
the timeline-graph class instead, with retries until g.node elements
are present in the DOM.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move JS back to ui.run_javascript() with retry-based DOM lookup
using NiceGUI's element ID (c{id}). CSS stays inline via style tag.
Retries up to 10 times at 50ms intervals to handle Vue async render.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Previous approach used ui.run_javascript with getElement() which
failed due to Vue rendering timing. Now embeds the script and style
directly inside the HTML content so there are no DOM lookup or
timing issues — the script runs inline when parsed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The click handlers weren't attaching because getElementById couldn't
find the container — Python's id() generated IDs that didn't survive
NiceGUI's DOM rendering. Now uses getElement() with the NiceGUI
element ID and defers JS via requestAnimationFrame to ensure the
DOM is ready.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Stop replacing the SVG's width/height attributes — this was shrinking
the graph to fit the container. Instead keep graphviz's native pt
dimensions and let the scroll container handle overflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Drop the fixed height attribute entirely instead of setting it to
"auto", which SVGs don't support. The viewBox attribute handles
proportional scaling when only width="100%" is set.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add click-to-select functionality to the graphviz SVG timeline graph.
Clicking a node highlights it with an amber border, auto-switches the
branch selector, and updates the node manager panel. The SVG is now
responsive (100% width, scroll container) instead of fixed-size.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace flat dropdown with branch selector showing node counts,
scrollable node list with HEAD/tip badges, and inline actions panel.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Deep-copy node data on restore to prevent edits from mutating
stored history snapshots
- Guard glob calls against non-existent current_dir
- Read current selection at delete time instead of using stale
render-time capture
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace red accent with amber, add Inter font, introduce 4-level depth
palette via CSS variables, expand padding/gaps, wrap sidebar and content
sections in cards, add section/subsection header typography classes, and
style scrollbars for dark theme. Pure visual changes — no functional or
data-flow modifications.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add page/sidebar background contrast, wrap action button rows,
ensure dark text in inputs, and improve timeline card highlight colors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>