Files
Comfyui-JSON-Manager/tab_projects_ng.py
Ethanfel 1b8d13f7c4 Fix 7 bugs: bounds checks, deepcopy, time import, JS keys, unused import
- Add bounds check on src_batch index in add_from_source and copy_source
- Guard delete callback against stale index after rapid clicks
- Replace __import__('time').time() with time.time() in sync_to_db
- Use deepcopy(DEFAULTS) consistently in utils.py and main.py
- Use JSON.stringify in JS onConfigure fallback path for key storage
- Read state.show_comfy_monitor for checkbox initial value
- Remove unused KEY_BATCH_DATA import from tab_projects_ng

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 20:41:00 +01:00

211 lines
10 KiB
Python

import json
import logging
import sqlite3
from pathlib import Path
from nicegui import ui
from state import AppState
from db import ProjectDB
from utils import save_config, sync_to_db
logger = logging.getLogger(__name__)
def render_projects_tab(state: AppState):
"""Render the Projects management tab."""
# --- DB toggle ---
def on_db_toggle(e):
state.db_enabled = e.value
state.config['db_enabled'] = e.value
save_config(state.current_dir, state.config.get('favorites', []), state.config)
render_project_content.refresh()
ui.switch('Enable Project Database', value=state.db_enabled,
on_change=on_db_toggle).classes('q-mb-md')
@ui.refreshable
def render_project_content():
if not state.db_enabled:
ui.label('Project database is disabled. Enable it above to manage projects.').classes(
'text-caption q-pa-md')
return
if not state.db:
ui.label('Database not initialized.').classes('text-warning q-pa-md')
return
# --- Create project form ---
with ui.card().classes('w-full q-pa-md q-mb-md'):
ui.label('Create New Project').classes('section-header')
name_input = ui.input('Project Name', placeholder='my_project').classes('w-full')
desc_input = ui.input('Description (optional)', placeholder='A short description').classes('w-full')
def create_project():
name = name_input.value.strip()
if not name:
ui.notify('Please enter a project name', type='warning')
return
try:
state.db.create_project(name, str(state.current_dir), desc_input.value.strip())
name_input.set_value('')
desc_input.set_value('')
ui.notify(f'Created project "{name}"', type='positive')
render_project_list.refresh()
except Exception as e:
ui.notify(f'Error: {e}', type='negative')
ui.button('Create Project', icon='add', on_click=create_project).classes('w-full')
# --- Active project indicator ---
if state.current_project:
ui.label(f'Active Project: {state.current_project}').classes(
'text-bold text-primary q-pa-sm')
# --- Project list ---
@ui.refreshable
def render_project_list():
projects = state.db.list_projects()
if not projects:
ui.label('No projects yet. Create one above.').classes('text-caption q-pa-md')
return
for proj in projects:
is_active = proj['name'] == state.current_project
card_style = 'border-left: 3px solid var(--accent);' if is_active else ''
with ui.card().classes('w-full q-pa-sm q-mb-sm').style(card_style):
with ui.row().classes('w-full items-center'):
with ui.column().classes('col'):
ui.label(proj['name']).classes('text-bold')
if proj['description']:
ui.label(proj['description']).classes('text-caption')
ui.label(f'Path: {proj["folder_path"]}').classes('text-caption')
files = state.db.list_data_files(proj['id'])
ui.label(f'{len(files)} data file(s)').classes('text-caption')
with ui.row().classes('q-gutter-xs'):
if not is_active:
def activate(name=proj['name']):
state.current_project = name
state.config['current_project'] = name
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Activated project "{name}"', type='positive')
render_project_list.refresh()
ui.button('Activate', icon='check_circle',
on_click=activate).props('flat dense color=primary')
else:
def deactivate():
state.current_project = ''
state.config['current_project'] = ''
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify('Deactivated project', type='info')
render_project_list.refresh()
ui.button('Deactivate', icon='cancel',
on_click=deactivate).props('flat dense')
async def rename_proj(name=proj['name']):
new_name = await ui.run_javascript(
f'prompt("Rename project:", {json.dumps(name)})',
timeout=30.0,
)
if new_name and new_name.strip() and new_name.strip() != name:
new_name = new_name.strip()
try:
state.db.rename_project(name, new_name)
if state.current_project == name:
state.current_project = new_name
state.config['current_project'] = new_name
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Renamed to "{new_name}"', type='positive')
render_project_list.refresh()
except sqlite3.IntegrityError:
ui.notify(f'A project named "{new_name}" already exists',
type='warning')
except Exception as e:
ui.notify(f'Error: {e}', type='negative')
ui.button('Rename', icon='edit',
on_click=rename_proj).props('flat dense')
async def change_path(name=proj['name'], path=proj['folder_path']):
new_path = await ui.run_javascript(
f'prompt("New path for project:", {json.dumps(path)})',
timeout=30.0,
)
if new_path and new_path.strip() and new_path.strip() != path:
new_path = new_path.strip()
if not Path(new_path).is_dir():
ui.notify(f'Warning: "{new_path}" does not exist',
type='warning')
state.db.update_project_path(name, new_path)
ui.notify(f'Path updated to "{new_path}"', type='positive')
render_project_list.refresh()
ui.button('Path', icon='folder',
on_click=change_path).props('flat dense')
def import_folder(pid=proj['id'], pname=proj['name']):
_import_folder(state, pid, pname, render_project_list)
ui.button('Import Folder', icon='folder_open',
on_click=import_folder).props('flat dense')
def delete_proj(name=proj['name']):
state.db.delete_project(name)
if state.current_project == name:
state.current_project = ''
state.config['current_project'] = ''
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Deleted project "{name}"', type='positive')
render_project_list.refresh()
ui.button(icon='delete',
on_click=delete_proj).props('flat dense color=negative')
render_project_list()
render_project_content()
def _import_folder(state: AppState, project_id: int, project_name: str, refresh_fn):
"""Bulk import all .json files from current directory into a project."""
json_files = sorted(state.current_dir.glob('*.json'))
json_files = [f for f in json_files if f.name not in (
'.editor_config.json', '.editor_snippets.json')]
if not json_files:
ui.notify('No JSON files in current directory', type='warning')
return
imported = 0
skipped = 0
for jf in json_files:
file_name = jf.stem
existing = state.db.get_data_file(project_id, file_name)
if existing:
skipped += 1
continue
try:
state.db.import_json_file(project_id, jf)
imported += 1
except Exception as e:
logger.warning(f"Failed to import {jf}: {e}")
msg = f'Imported {imported} file(s)'
if skipped:
msg += f', skipped {skipped} existing'
ui.notify(msg, type='positive')
refresh_fn.refresh()