Files
Comfyui-JSON-Manager/tab_projects_ng.py
T
Ethanfel 3c5d2fc4e0 feat: configurable path replacements for ComfyUI Docker mount differences
Added 'Path Replacements' section in the Projects tab. Each entry is a
from→to string substitution applied to project_path output, fixing
casing mismatches between Docker containers (e.g. Davinci → davinci).
Stored in .editor_config.json under 'path_replacements'.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 16:19:10 +02:00

295 lines
15 KiB
Python

import asyncio
import json
import logging
import sqlite3
from pathlib import Path
from nicegui import ui
from state import AppState
from db import ProjectDB
from utils import save_config, sync_to_db
logger = logging.getLogger(__name__)
def render_projects_tab(state: AppState):
"""Render the Projects management tab."""
# --- DB toggle ---
def on_db_toggle(e):
state.db_enabled = e.value
state.config['db_enabled'] = e.value
save_config(state.current_dir, state.config.get('favorites', []), state.config)
render_project_content.refresh()
ui.switch('Enable Project Database', value=state.db_enabled,
on_change=on_db_toggle).classes('q-mb-md')
@ui.refreshable
def render_project_content():
if not state.db_enabled:
ui.label('Project database is disabled. Enable it above to manage projects.').classes(
'text-caption q-pa-md')
return
if not state.db:
ui.label('Database not initialized.').classes('text-warning q-pa-md')
return
# --- Create project form ---
with ui.card().classes('w-full q-pa-md q-mb-md'):
ui.label('Create New Project').classes('section-header')
name_input = ui.input('Project Name', placeholder='my_project').classes('w-full')
desc_input = ui.input('Description (optional)', placeholder='A short description').classes('w-full')
async def create_project():
name = name_input.value.strip()
if not name:
ui.notify('Please enter a project name', type='warning')
return
try:
await asyncio.to_thread(state.db.create_project, name, str(state.current_dir), desc_input.value.strip())
name_input.set_value('')
desc_input.set_value('')
ui.notify(f'Created project "{name}"', type='positive')
render_project_list.refresh()
except Exception as e:
ui.notify(f'Error: {e}', type='negative')
ui.button('Create Project', icon='add', on_click=create_project).classes('w-full')
# --- Path replacements (for ComfyUI Docker path differences) ---
with ui.card().classes('w-full q-pa-md q-mb-md'):
ui.label('ComfyUI Path Replacements').classes('section-header')
ui.label('Applied to project_path output — use to fix Docker mount casing differences.'
).classes('text-caption q-mb-sm')
replacements: list[dict] = state.config.get('path_replacements', [])
@ui.refreshable
def render_replacements():
for idx, rep in enumerate(replacements):
with ui.row().classes('w-full items-center no-wrap q-gutter-xs'):
ui.input('From', value=rep.get('from', '')).classes('col').props(
'outlined dense').on('update:model-value',
lambda e, i=idx: _update_replacement(i, 'from', e.args))
ui.label('').classes('text-caption')
ui.input('To', value=rep.get('to', '')).classes('col').props(
'outlined dense').on('update:model-value',
lambda e, i=idx: _update_replacement(i, 'to', e.args))
ui.button(icon='delete', on_click=lambda i=idx: _remove_replacement(i)
).props('flat dense color=negative')
def _update_replacement(idx, field, value):
replacements[idx][field] = value
state.config['path_replacements'] = replacements
save_config(state.current_dir, state.config.get('favorites', []), state.config)
def _remove_replacement(idx):
replacements.pop(idx)
state.config['path_replacements'] = replacements
save_config(state.current_dir, state.config.get('favorites', []), state.config)
render_replacements.refresh()
def _add_replacement():
replacements.append({'from': '', 'to': ''})
state.config['path_replacements'] = replacements
save_config(state.current_dir, state.config.get('favorites', []), state.config)
render_replacements.refresh()
render_replacements()
ui.button('Add Replacement', icon='add', on_click=_add_replacement).props('flat dense')
# --- Active project indicator ---
# Fetch once with file counts and reuse in render_project_list
_cached_projects = state.db.list_projects_with_file_counts()
if state.current_project:
# Check if active project actually exists in the database
project_exists = any(p['name'] == state.current_project for p in _cached_projects)
if project_exists:
ui.label(f'Active Project: {state.current_project}').classes(
'text-bold text-primary q-pa-sm')
else:
with ui.card().classes('w-full q-pa-sm q-mb-sm').style(
'border-left: 3px solid orange;'):
ui.label(f'Stale project reference: "{state.current_project}" '
'(not found in database)').classes('text-warning')
with ui.row().classes('q-gutter-sm'):
def clear_stale():
state.current_project = ''
state.config['current_project'] = ''
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify('Cleared stale project reference', type='info')
render_project_content.refresh()
def recreate_project():
name = state.current_project
try:
state.db.create_project(name, str(state.current_dir))
ui.notify(f'Recreated project "{name}"', type='positive')
render_project_content.refresh()
except Exception as e:
ui.notify(f'Error: {e}', type='negative')
ui.button('Clear Reference', icon='clear',
on_click=clear_stale).props('flat dense')
ui.button('Recreate Project', icon='add_circle',
on_click=recreate_project).props('flat dense color=primary')
# --- Project list ---
@ui.refreshable
def render_project_list():
nonlocal _cached_projects
projects = state.db.list_projects_with_file_counts()
_cached_projects = projects
if not projects:
ui.label('No projects yet. Create one above.').classes('text-caption q-pa-md')
return
for proj in projects:
is_active = proj['name'] == state.current_project
card_style = 'border-left: 3px solid var(--accent);' if is_active else ''
with ui.card().classes('w-full q-pa-sm q-mb-sm').style(card_style):
with ui.row().classes('w-full items-center'):
with ui.column().classes('col'):
ui.label(proj['name']).classes('text-bold')
if proj['description']:
ui.label(proj['description']).classes('text-caption')
ui.label(f'Path: {proj["folder_path"]}').classes('text-caption')
ui.label(f'{proj["file_count"]} data file(s)').classes('text-caption')
with ui.row().classes('q-gutter-xs'):
if not is_active:
def activate(name=proj['name']):
state.current_project = name
state.config['current_project'] = name
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Activated project "{name}"', type='positive')
render_project_list.refresh()
ui.button('Activate', icon='check_circle',
on_click=activate).props('flat dense color=primary')
else:
def deactivate():
state.current_project = ''
state.config['current_project'] = ''
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify('Deactivated project', type='info')
render_project_list.refresh()
ui.button('Deactivate', icon='cancel',
on_click=deactivate).props('flat dense')
async def rename_proj(name=proj['name']):
new_name = await ui.run_javascript(
f'prompt("Rename project:", {json.dumps(name)})',
timeout=30.0,
)
if new_name and new_name.strip() and new_name.strip() != name:
new_name = new_name.strip()
try:
await asyncio.to_thread(state.db.rename_project, name, new_name)
if state.current_project == name:
state.current_project = new_name
state.config['current_project'] = new_name
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Renamed to "{new_name}"', type='positive')
render_project_list.refresh()
except sqlite3.IntegrityError:
ui.notify(f'A project named "{new_name}" already exists',
type='warning')
except Exception as e:
ui.notify(f'Error: {e}', type='negative')
ui.button('Rename', icon='edit',
on_click=rename_proj).props('flat dense')
async def change_path(name=proj['name'], path=proj['folder_path']):
new_path = await ui.run_javascript(
f'prompt("New path for project:", {json.dumps(path)})',
timeout=30.0,
)
if new_path and new_path.strip() and new_path.strip() != path:
new_path = new_path.strip()
if not Path(new_path).is_dir():
ui.notify(f'Warning: "{new_path}" does not exist',
type='warning')
await asyncio.to_thread(state.db.update_project_path, name, new_path)
ui.notify(f'Path updated to "{new_path}"', type='positive')
render_project_list.refresh()
ui.button('Path', icon='folder',
on_click=change_path).props('flat dense')
def import_folder(pid=proj['id'], pname=proj['name']):
_import_folder(state, pid, pname, render_project_list)
ui.button('Import Folder', icon='folder_open',
on_click=import_folder).props('flat dense')
async def delete_proj(name=proj['name']):
await asyncio.to_thread(state.db.delete_project, name)
if state.current_project == name:
state.current_project = ''
state.config['current_project'] = ''
save_config(state.current_dir,
state.config.get('favorites', []),
state.config)
ui.notify(f'Deleted project "{name}"', type='positive')
render_project_list.refresh()
ui.button(icon='delete',
on_click=delete_proj).props('flat dense color=negative')
render_project_list()
render_project_content()
async def _import_folder(state: AppState, project_id: int, project_name: str, refresh_fn):
"""Bulk import all .json files from the project's folder_path into a project."""
proj = state.db.get_project(project_name)
scan_dir = Path(proj['folder_path']) if proj else state.current_dir
json_files = sorted(scan_dir.glob('*.json'))
json_files = [f for f in json_files if f.name not in (
'.editor_config.json', '.editor_snippets.json')]
if not json_files:
ui.notify('No JSON files in current directory', type='warning')
return
def _do_import():
imported = 0
skipped = 0
for jf in json_files:
file_name = jf.stem
existing = state.db.get_data_file(project_id, file_name)
if existing:
skipped += 1
continue
try:
state.db.import_json_file(project_id, jf)
imported += 1
except Exception as e:
logger.warning(f"Failed to import {jf}: {e}")
return imported, skipped
imported, skipped = await asyncio.to_thread(_do_import)
msg = f'Imported {imported} file(s)'
if skipped:
msg += f', skipped {skipped} existing'
ui.notify(msg, type='positive')
refresh_fn.refresh()