Update tab_gallery_sorter.py
This commit is contained in:
@@ -3,21 +3,57 @@ import os
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import math
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from engine import SorterEngine
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# --- FRAGMENT: This section updates independently ---
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# --- FRAGMENT 1: SIDEBAR (Category Manager) ---
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@st.fragment
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def render_gallery_grid(current_batch, quality, selected_cat, grid_cols):
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def render_sidebar_fragment():
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"""
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This function isolates the grid updates.
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Clicking buttons here will NOT reload the whole page.
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Isolates the category selection.
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Changing the active tag here updates Session State instantly
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but DOES NOT reload the image grid.
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"""
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# CRITICAL: Re-fetch staged status inside the fragment so the UI updates instantly
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staged = SorterEngine.get_staged_data()
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with st.sidebar:
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st.divider()
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st.subheader("🏷️ Category Manager")
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# 1. ADD CATEGORY
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c_add1, c_add2 = st.columns([3, 1])
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new_cat = c_add1.text_input("New Category", label_visibility="collapsed", placeholder="New Category...", key="t5_new_cat_input")
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if c_add2.button("➕", help="Add Category"):
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if new_cat:
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SorterEngine.add_category(new_cat)
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st.rerun() # Refresh only this sidebar fragment
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# 2. SELECT CATEGORY
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cats = SorterEngine.get_categories()
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if not cats:
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st.warning("No categories.")
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return None
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# We use session state to ensure the grid can see the selection
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# Default to first category if not set
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if "t5_active_cat" not in st.session_state:
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st.session_state.t5_active_cat = cats[0]
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# The Radio Button
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# on_change is not needed because the key automatically syncs with session_state
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current = st.radio("Active Tag", cats, key="t5_active_cat")
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return current
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# --- FRAGMENT 2: GALLERY GRID ---
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@st.fragment
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def render_gallery_grid(current_batch, quality, grid_cols):
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"""
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Isolates the image grid.
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Reads the 'Active Tag' directly from Session State when a button is clicked.
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"""
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# 1. Fetch latest data (DB + Session State)
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staged = SorterEngine.get_staged_data()
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selected_cat = st.session_state.get("t5_active_cat", "Default") # Read latest tag
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# Dynamic Grid
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cols = st.columns(grid_cols)
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for idx, img_path in enumerate(current_batch):
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# Unique key ensures buttons don't conflict
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unique_key = f"frag_{os.path.basename(img_path)}"
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with cols[idx % grid_cols]:
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@@ -28,10 +64,10 @@ def render_gallery_grid(current_batch, quality, selected_cat, grid_cols):
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c_head1, c_head2 = st.columns([5, 1])
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c_head1.caption(os.path.basename(img_path)[:15])
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# Delete Button
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# Delete X
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if c_head2.button("❌", key=f"del_{unique_key}"):
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SorterEngine.delete_to_trash(img_path)
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st.rerun() # Reruns ONLY this fragment
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st.rerun()
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# Status Banner
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if is_staged:
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@@ -42,31 +78,32 @@ def render_gallery_grid(current_batch, quality, selected_cat, grid_cols):
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if img_data:
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st.image(img_data, use_container_width=True)
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# Action Buttons
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# Buttons
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if not is_staged:
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# Note: Label is static "Tag", but logic uses 'selected_cat'
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if st.button("Tag", key=f"tag_{unique_key}", use_container_width=True):
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ext = os.path.splitext(img_path)[1]
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# Calculate suffix
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count = len([v for v in staged.values() if v['cat'] == selected_cat]) + 1
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new_name = f"{selected_cat}_{count:03d}{ext}"
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SorterEngine.stage_image(img_path, selected_cat, new_name)
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st.rerun() # Reruns ONLY this fragment
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st.rerun()
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else:
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if st.button("Untag", key=f"untag_{unique_key}", use_container_width=True):
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SorterEngine.clear_staged_item(img_path)
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st.rerun() # Reruns ONLY this fragment
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st.rerun()
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# --- MAIN RENDER ---
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# --- MAIN PAGE RENDERER ---
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def render(quality, profile_name):
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st.subheader("🖼️ Gallery Staging Sorter")
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# 1. Setup Session & Profile
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# 1. Init Session State
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if 't5_page' not in st.session_state: st.session_state.t5_page = 0
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# 2. Profile & Paths
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profiles = SorterEngine.load_profiles()
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p_data = profiles.get(profile_name, {})
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# 2. Paths
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c1, c2 = st.columns(2)
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path_s = c1.text_input("Source Folder", value=p_data.get("tab5_source", "/storage"), key="t5_s")
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path_o = c2.text_input("Output Folder", value=p_data.get("tab5_out", "/storage"), key="t5_o")
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@@ -76,36 +113,24 @@ def render(quality, profile_name):
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SorterEngine.save_tab_paths(profile_name, t5_s=path_s, t5_o=path_o)
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st.rerun()
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# 3. Sidebar (Categories)
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with st.sidebar:
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st.divider()
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st.subheader("🏷️ Category Manager")
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new_cat = st.text_input("New Category", key="t5_new_cat")
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if st.button("➕ Add", key="t5_add_btn"):
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if new_cat:
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SorterEngine.add_category(new_cat)
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st.rerun()
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cats = SorterEngine.get_categories()
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if not cats:
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st.warning("No categories.")
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return
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selected_cat = st.radio("Active Tag", cats, key="t5_cat_radio")
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if not os.path.exists(path_s): return
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# 4. View Settings & Pagination
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with st.expander("👀 View Settings", expanded=False):
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# 3. CALL SIDEBAR FRAGMENT
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# This draws the sidebar controls. Interactions here will NOT reload the main page.
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render_sidebar_fragment()
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# 4. View Settings (Main Body)
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with st.expander("👀 View Settings"):
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c_v1, c_v2 = st.columns(2)
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page_size = c_v1.slider("Images per Page", 12, 100, 24, 4)
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grid_cols = c_v2.slider("Grid Columns", 2, 8, 4)
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# 5. Pagination Logic
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all_images = SorterEngine.get_images(path_s, recursive=True)
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if not all_images:
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st.info("No images found.")
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return
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# Pagination Logic
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total_items = len(all_images)
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total_pages = math.ceil(total_items / page_size)
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if st.session_state.t5_page >= total_pages: st.session_state.t5_page = max(0, total_pages - 1)
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@@ -128,15 +153,15 @@ def render(quality, profile_name):
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nav_controls("top")
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st.divider()
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# --- CALL THE FRAGMENT ---
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# This is the only part that will refresh when you tag/delete!
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render_gallery_grid(current_batch, quality, selected_cat, grid_cols)
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# 6. CALL GALLERY FRAGMENT
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# Interactions here (Tagging) will only reload this grid.
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render_gallery_grid(current_batch, quality, grid_cols)
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st.divider()
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nav_controls("bottom")
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st.divider()
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# 5. Apply Batch
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# 7. Batch Apply
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st.write(f"### 🚀 Batch Actions (Page {st.session_state.t5_page + 1})")
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c_act1, c_act2 = st.columns([3, 1])
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cleanup = c_act1.radio("Untagged Action:", ["Keep", "Move to Unused", "Delete"], horizontal=True)
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