fix: keep editor playback active on playhead changes

This commit is contained in:
2026-07-04 21:31:22 +02:00
parent d36c61a6d5
commit 443ba225cd
2 changed files with 54 additions and 5 deletions
+9 -5
View File
@@ -4508,6 +4508,9 @@ class AudioEditorDialog(QDialog):
if not checked:
self._stop_play()
return
self._play_from_playhead()
def _play_from_playhead(self) -> None:
play_t = self._playhead_secs()
se = self._selection_secs()
if se is not None and se[0] <= play_t <= se[1]:
@@ -4539,7 +4542,7 @@ class AudioEditorDialog(QDialog):
end: float | None = None,
loop: bool = False) -> None:
from PyQt6.QtCore import QProcess
self._stop_play()
self._stop_play(reset_button=False)
self._play_proc = QProcess(self)
self._play_proc.finished.connect(self._on_play_finished)
self._play_proc.errorOccurred.connect(self._on_play_error)
@@ -4570,7 +4573,7 @@ class AudioEditorDialog(QDialog):
def _on_wave_playhead_changed(self, t: float) -> None:
if self._play_proc is not None:
self._stop_play()
self._play_from_playhead()
def _playhead_secs(self) -> float:
t = self._wave.playhead()
@@ -4623,7 +4626,7 @@ class AudioEditorDialog(QDialog):
self._btn_play.setChecked(False)
self._btn_play.blockSignals(False)
def _stop_play(self) -> None:
def _stop_play(self, reset_button: bool = True) -> None:
proc = self._play_proc
self._play_proc = None
self._playhead_timer.stop()
@@ -4636,8 +4639,9 @@ class AudioEditorDialog(QDialog):
proc.kill()
proc.waitForFinished(100)
proc.deleteLater()
self._btn_play.setText("▶ Play")
if self._btn_play.isChecked():
if reset_button:
self._btn_play.setText("▶ Play")
if reset_button and self._btn_play.isChecked():
self._btn_play.blockSignals(True)
self._btn_play.setChecked(False)
self._btn_play.blockSignals(False)
+45
View File
@@ -1076,6 +1076,51 @@ def test_editor_play_button_loops_selection_when_playhead_inside(win, tmp_path,
assert seen == {"start": 1.25, "end": 2.75, "loop": True}
def test_editor_playhead_change_keeps_playback_running(win, tmp_path, monkeypatch):
import main as m
src = tmp_path / "v0.wav"; src.write_bytes(b"")
dlg = m.AudioEditorDialog(str(src), parent=win)
dlg._clip_dur = 5.0
dlg._wave.set_view(0.0, 5.0)
dlg._wave.set_selection(1.25, 2.75)
dlg._wave.set_playhead(4.0)
dlg._play_proc = object()
dlg._btn_play.setChecked(True)
seen = {}
stopped = {"n": 0}
monkeypatch.setattr(
dlg, "_play_current",
lambda start=None, end=None, loop=False:
seen.update(start=start, end=end, loop=loop))
monkeypatch.setattr(dlg, "_stop_play", lambda: stopped.__setitem__("n", stopped["n"] + 1))
dlg._on_wave_playhead_changed(4.0)
assert seen == {"start": 4.0, "end": 5.0, "loop": False}
assert stopped["n"] == 0
assert dlg._btn_play.isChecked()
def test_editor_playhead_change_keeps_looping_when_inside_selection(win, tmp_path, monkeypatch):
import main as m
src = tmp_path / "v0.wav"; src.write_bytes(b"")
dlg = m.AudioEditorDialog(str(src), parent=win)
dlg._clip_dur = 5.0
dlg._wave.set_view(0.0, 5.0)
dlg._wave.set_selection(1.25, 2.75)
dlg._wave.set_playhead(2.0)
dlg._play_proc = object()
dlg._btn_play.setChecked(True)
seen = {}
stopped = {"n": 0}
monkeypatch.setattr(
dlg, "_play_current",
lambda start=None, end=None, loop=False:
seen.update(start=start, end=end, loop=loop))
monkeypatch.setattr(dlg, "_stop_play", lambda: stopped.__setitem__("n", stopped["n"] + 1))
dlg._on_wave_playhead_changed(2.0)
assert seen == {"start": 1.25, "end": 2.75, "loop": True}
assert stopped["n"] == 0
def test_editor_has_local_speed_controls(win, tmp_path):
import main as m
from PyQt6.QtWidgets import QPushButton