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ComfyUI-Ethanfel-Prompt-Bui…/docs/superpowers/plans/2026-07-01-scene-layer-seed-simplification.md
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# Scene Layer Seed Simplification Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Make `SxCPSceneLayerSeedOptions` use the visible node seed for `random` mode so prompt clothing/content choices are reproducible from the workflow.
**Architecture:** Keep the existing scene seed pipeline. Change only layer seed option resolution so `random` no longer replaces the visible seed with a hidden `SystemRandom` value. Preserve existing `seed_trace` and scene pair metadata behavior.
**Tech Stack:** Python ComfyUI custom nodes, existing smoke tests in `tools/prompt_smoke.py`.
---
### Task 1: Add Failing Smoke Coverage
**Files:**
- Modify: `tools/prompt_smoke.py`
- [ ] **Step 1: Add assertions to `smoke_node_scene_chain_registration`**
Add a small check after the node registry assertions or near the existing scene layer seed checks:
```python
random_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build(
"softcore_branch",
"random",
123456789,
"content_pose",
"same_for_all_rows",
"replace_layer",
)[0]
fixed_seed_options = nodes["SxCPSceneLayerSeedOptions"]().build(
"softcore_branch",
"fixed",
123456789,
"content_pose",
"same_for_all_rows",
"replace_layer",
)[0]
random_seed_item = json.loads(random_seed_options)["items"][0]
fixed_seed_item = json.loads(fixed_seed_options)["items"][0]
_expect(random_seed_item.get("seed") == 123456789, "Scene random layer seed should use the visible node seed")
_expect(
random_seed_item.get("seed") == fixed_seed_item.get("seed"),
"Scene random and fixed layer seeds should match when the visible seed matches",
)
```
- [ ] **Step 2: Run focused smoke test and verify it fails**
Run:
```bash
python tools/prompt_smoke.py --case node_scene_chain_registration --quiet
```
Expected: FAIL with `Scene random layer seed should use the visible node seed`.
### Task 2: Make Visible Seed Authoritative
**Files:**
- Modify: `node_scene.py`
- [ ] **Step 1: Remove hidden random replacement**
In `_layer_seed_options_json`, remove the `SystemRandom` override:
```python
resolved_seed = max(0, min(0xFFFFFFFF, int(seed)))
```
The `if seed_mode == "random": ...` branch should be deleted. Leave `seed_mode` in metadata unchanged for compatibility.
- [ ] **Step 2: Run focused smoke test and verify it passes**
Run:
```bash
python tools/prompt_smoke.py --case node_scene_chain_registration --quiet
```
Expected: `OK: smoke passed (1 cases).`
### Task 3: Verify and Commit
**Files:**
- Verify: `node_scene.py`
- Verify: `tools/prompt_smoke.py`
- Commit: implementation and plan file
- [ ] **Step 1: Compile changed Python files**
Run:
```bash
python -m py_compile node_scene.py tools/prompt_smoke.py
```
Expected: exit code 0.
- [ ] **Step 2: Run full smoke suite**
Run:
```bash
python tools/prompt_smoke.py --quiet
```
Expected: either all smoke cases pass, or only the existing unrelated `krea2_prompt_guide_policy` methodology-memory failure remains.
- [ ] **Step 3: Review diff**
Run:
```bash
git --git-dir=.git-real --work-tree=. diff --stat
git --git-dir=.git-real --work-tree=. diff -- node_scene.py tools/prompt_smoke.py
```
Expected: only the random seed behavior and its smoke coverage changed.
- [ ] **Step 4: Commit implementation**
Run:
```bash
git --git-dir=.git-real --work-tree=. add node_scene.py tools/prompt_smoke.py docs/superpowers/plans/2026-07-01-scene-layer-seed-simplification.md
git --git-dir=.git-real --work-tree=. commit -m "Make scene layer random seeds reproducible"
```