docs: add differential diffusion seam fix design

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-25 16:32:46 +01:00
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# Differential Diffusion Seam Fix
## Problem
The current seam fix pass uses binary masks (1.0/0.0) with `SetLatentNoiseMask`. This creates hard transitions at band edges that can themselves become visible artifacts. Differential diffusion allows gradient masks where the value controls per-pixel denoise intensity, producing smoother seam repairs.
## Design
### GenerateSeamMask Node Changes
Add a `mode` combo input:
- **`binary`** (default): Current behavior. Output is 1.0 inside seam bands, 0.0 outside.
- **`gradient`**: Linear falloff from 1.0 at seam center to 0.0 at band edge. Value at distance `d` from center: `max(0, 1.0 - d / half_w)`. Where horizontal and vertical bands overlap (grid intersections), take `max` of both values.
The `seam_width` parameter keeps the same meaning in both modes.
### Workflow Changes
Add one `DifferentialDiffusion` node (node 24) inside the Seam Fix group. It wraps the model before it reaches the seam fix KSampler:
- Checkpoint → DifferentialDiffusion → Seam Fix KSampler (replaces direct Checkpoint → KSampler link)
- All other wiring unchanged. `SetLatentNoiseMask` still passes the mask to the latent.
### Tests
- Existing binary tests pass with explicit `mode="binary"`
- Gradient tests: center=1.0, edge=0.0, midpoint~0.5, intersection uses max