Replicate SplitImageToTileList's get_grid_coords logic to find real overlap regions between adjacent tiles. Fixes three bugs: 1. Bands were at overlap start instead of center (off by overlap/2) 2. Spurious bands generated beyond the actual tile grid 3. Edge tile seams placed at wrong position (ignoring boundary shift) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
4.5 KiB
4.5 KiB